Mario Brothers in JavaScript

Mario Brothers, sorta, in a 14K JavaScript file:
http://blog.nihilogic.dk/.../super-mario-in-14kb-javascript.html
Labels: games, javascript

Labels: games, javascript

Panda3D is a 3D engine: a library of subroutines for 3D rendering and game development.
Cutting-edge computer games use different graphics subsystems -- so-called 3D graphics engines. Source (used in Half Life 2), Unreal Engine (Unreal Tournament), idTech 4 (Doom 3), CryENGINE2 (Crysis) or Clever's Paradox engine are well-known among the players and the game industry experts.
It's time to learn a new 3D game engine name: Microsoft Excel.

With the upcoming 2.0 player profile requiring Blu-ray players to be networked, Sony finally gets to play its trump card: the PlayStation 3, which has clearly emerged as one of the best Blu-ray players on the market—and is likely to remain so for some time. Why? Because the first player now becomes the most versatile, sporting a future-proof Blu-ray setup.
Labels: games, hardware, technology

Raycasting is a rendering technique to create a 3D perspective in a 2D map. Back when computers were slower it wasn't possible to run real 3D engines in realtime, and raycasting was the first solution. Raycasting can go very fast, because only a calculation has to be done for every vertical line of the screen. The most well known game that used this technique, is of course Wolfenstein 3D.
Labels: development, games, technology
Labels: games
Scott Porter made a popular library for creating Javascript Games, called the Javascript Gamelib. It provided relatively simple routines for animation, sprites, collision detection and control. It meant games programmers could concentrate on designing games for websites instead of spending time rewriting the basic building blocks.
Labels: development, games










Labels: games

Secret Maryo Chronicles is an Open Source two-dimensional platform game with a style designed similar to classic sidescroller games.
Labels: games, open source

Rocky’s Boots was a visual simulation that made it possible for upper-grade-school students to design simple digital logic circuits, using a joystick to move around circuit symbols on the screen and plug them together. The circuit components were AND gates, OR gates, NOT gates, and flip-flops. The colors orange and white were used to show the logic states ‘1’ and ‘0’ of the components, so that as the circuit operated, the signals could be seen propagating through the circuits, as if the electricity was liquid orange fire flowing through transparent pipes.
Labels: games
Labels: games
Labels: games
Labels: games
The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stonesLink:
Labels: games
Aside from the Atari 2600 Conan: Hall of Volta was probably my favorite game when I was in school. It was a puzzle type game and very addicting. Wish I could find an emulated version of this game but no luck...Labels: games